100 changes nothing, 200 makes his attack 2x stronger, and 50 makes his attack half as strong. I guess using the follow up script won't work, because it can only follow up to 1 skill, not multiple based off of the state they have. Dubble click an empty row in the traitslist and go to Param The click Parameter and select Attack. This is what I have right now, but it isn't really working. I need to figure out how to make it so autos stack 1 venom state, a certain skill stacks 2, and it caps at 6. I'm using scripts such as Yanfly's Follow up skills, and Hime's ADD PARAM script. I'm facing a problem though, I have no idea how to make this work. ![]() The highest rate poison should be set would vary depending on other factors. That damage rate will be incredibly high and powerful resulting in a broken game. ![]() You don't want poison to degenerate 75 HP or anything close to that. Max stacks is 6 (yes, I'm making Twitch from League of Legends). Keep the status effects you have fair, accurate and small. 1 stack of Venom deals a flat damage amount each turn, and each stack deals a little more damage per turn.Īutos deal 1 stack of Venom. Right now, I'm trying to make a skill that adds 2 stacks of this Venom state. Sleep, Paralysis, Poison, Burn and Frozen. As a few examples Ill use my status effects and the status effects of some other games out first the other games. How can I make a skill that has a stacking state mechanic? As all other posters have said before me it just depends on the type of game. If someone can please help me make this work, OR just give me a script that could make this possible, I would be very grateful :DįOR THOSE WHO DON'T WANNA CLICK THE LINK (k), here's the text (no pics): ![]() I already posted on the forums, but no one has replied, so maybe I can get help here! Here's the link to my issues:
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